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Skyrim best mod load order
Skyrim best mod load order





skyrim best mod load order skyrim best mod load order

So when there's overlap, you generally put the "big" mods earlier and the smaller more specific ones later. ^ The general rule of thumb is "big mods" like ELFX will override a ton of variables and need to go earlier than smaller ones like "Remove Interior Fog" that change only some of the same variables. Wearable Lantern / Lanterns of Skyrim (these two always worked better when placed last for some reason) Anything else that may be overidden by lighting / weather mods if placed before (eg, Remove Interior Fog, Disable Eye Adaptation or Rainbows)Ĩ. ELFX + PureWeather (If using ELFX enhancer, this goes after main ELFX file)ħ. Most other general gameplay tweaks (eg, I have increased carry weight, A Matter of Time, added quest map markers, faster arrows, guard dialogue, etc)Ħ. High Res Texture packs (many specific texture mods just get put into the meshes & textures folder as overrides without being loaded as an. 4x Unofficial patches (Skyrim + DawnGuard, Dragonborn & Hearthfires)ģ. Expansions (DawnGuard, Dragonborn & Hearthfires)Ģ. The order that works for me though is:-ġ. Chased by a tree? There are so many mods and combinations of mods I'm not sure there is a single "definitive" guide.







Skyrim best mod load order